Some Thoughts on U22
U22 has been out for a few days now and I really haven’t gotten too much time to fully enjoy it yet but from what I’ve seen I do like where it is going.
I really like the new airship concept. The hold rooms and state rooms really make sense to me. I wish that when purchasing them the description was a little more accurate though. I understand that my guild connections have gotten me something but what?!? It’s rather annoying that I have to look at the wiki just to find out.
The single buff bar is amazing. I still enjoy going to the cargo hold to get the old buffs that still work or stack with the new ones. They feel like old friends and I will be sad when we won’t be able to purchase them and they will eventually expire. I do wonder what will happen with the old hook point system. Will it be a part of the ship that we won’t do anything with or will they be used for something new? I think it would be kind of cool to be able to put guild trophies down there. For example if the guild runs a Epic Elite Vault/Plane of the Night the guild leader could get a token that would put a trophy in the cargo hold that if a guest of the airship (or anyone) looks at they can see the date, who participated and things like that.
I like the idea of the shared ingredients bank slot. I don’t like how I can’t have my bank open at the same time as any bag. I understand why that was done. The few people who do bad things ruin it for the people who don’t (I could be completely wrong on this though) . I’m no programmer but it seems to me that it should have been tested a bit more before being released. I now can’t get any materials that I put in there until it gets fixed and returned. It really doesn’t matter though seeing as most crafting is bugged at the moment.
I haven’t gotten much time to try Single Weapon Fighting, Swashbuckler Bard or Epic Three Barrel Cove yet but I am looking forward to doing so.